![]() ![]() My next step in creating the Friz character is to separate the body drawing and the arm drawing on to separate drawing elements that I can composite into a cut-out for animating. I’ll create some color swatches to match the colors in the image so that my edits aren’t too noticeable from the original. The bit mapped image is inside a "vector box" so I can draw and paint on it just like any other vector drawing. Having erased some of the drawing, I now need to use the paint tool and the brush tool to fix up the drawing. I purposely have a yellow background for my drawing view panel so it is easy to see what is drawing and what isn’t. Now I’ll go back to my previous drawing of Friz and using the eraser tool I’ll remove the lines of his arm. Next I’m going to make a copy of this drawing to use to cut out Friz’s arm and I’ll delete the unwanted parts of that copy just leaving the arm cut out.Īnd then using the contour editing tool and adding and adjusting contour points I’ll define the shape of his arm just like I did for the main character drawing. If you are not familiar with contour editing it may take you some practice to learn when and how to use the point control handles and how to adjust the contours. ![]() It is a process of dragging and adjusting the outline contours, first roughly, and then zooming in and fine tuning the outline adding more contour points as I go as needed. To add a contour point you hold down the CTRL key while clicking on the outline. I begin by adding additional contour points to the outline which I am going to then drag to define my desired character’s shape. My next step is to begin the clean up of this initial cut out, so I am going to use the contour edit tool to adjust this "vector box" shape. I now can select and delete the rest of this copy of the drawing leaving me with just the Friz character. ![]() I pulled a bounding box around the Friz character and then by dragging the bounding box to one side the Friz character is separated from the rest of the cartoon drawing. I start working on the copy of my first cell and begin with the scissor tool. That way I don’t have to worry about destroying other parts of the vectorized drawing that I will want to use later. I started out making a copy of my drawing element’s first cell. There are many ways to approach this so I’m going to show you the way that I used to cut-out the Friz and Panther characters. With the bit mapped graphic imported into our drawing element cell, we can begin the character cut-out process. This “vector manipulation box” is the secret of how we are going to turn a bit mapped graphic into multiple vector animation assets in separate drawing elements.Ĭlick to see an enlarged version of this figure (see the red arrow in the figure below) This will import the cartoon drawing into our drawing element cell in what is described as a “vector manipulation box”. This opens a dialog box where we select the source drawing and set the vectorization type to “ with texture”. With the right mouse button we click to open a context menu to access the " import and vectorize" command. We go to the exposure sheet and start on the first cell of a drawing element. The first step in constructing this animation project is importing the source cartoon to a drawing element using the “ import and vectorize” command. I am unfortunately not able to credit the artist of this cartoon drawing, but it is so full of character and implied action that it just seemed totally appropriate for use in this tutorial. ![]() It is a drawing of the great animation director Friz Freleng and one of his most famous stars the Pink Panther. I wanted to keep this tutorial simple, so I chose a cartoon graphic that just screamed out to me to bring it to life in an animation. You can still do this, but there may be an easier way thanks to the “ vectorize with textures” enhancement added in TBS V 4.0.įriz Freleng and the Pink Panther Cartoon Up until now that required doing the cut out and masking in a bit map editing program like Photo Shop and then importing the parts into image elements in TBS for animating. In this tutorial series I am going to begin to show you some of the conceptual ways to use this new feature for doing photo cut out animation.įor a long time TBS users have been wanting to be able to do cut-out animation using source assets that were created as bit mapped graphics. Toon Boom already had excellent support for cut-out animation and this new feature really adds many interesting possibilities. This opens the doorway to many potentially new and creative ways to use TBS, the most significant of which is “ photo cut-out animation”. It is an added vectorization type “ with texture”. One of the new features of Toon Boom Studio V 4.0 is a deceptively innocent change to “ import and vectorize”. ![]()
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